[gd_scene load_steps=4 format=2]

[ext_resource path="res://basic_cube.tscn" type="PackedScene" id=1]

[sub_resource type="PhysicsMaterial" id=1]
rough = true

[sub_resource type="BoxShape" id=2]

[node name="TestCube" type="RigidBody"]
physics_material_override = SubResource( 1 )
can_sleep = false

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 2 )

[node name="test_cube" parent="." instance=ExtResource( 1 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
